December 2009
19 posts
MG: Border Trouble →
The first thing the patrol wanted to do was to get to the crossing of the scent border and the road to Walnutpledge to search for traces of the lost patrol. This they managed to do this although…
Alice & Reverend Smith →
Alice Cooper is a christian or at least he says so. He never ventures into what kind of christian he is but has said it’s a personal kind and that he goes to church and reads the bible. For…
Guitar Hero & cases →
We were thinking of getting a Guitar Hero for our Mac OS X computer that serves as entertainment computer, music, video, BZ Flag server and so on. For this project I looked around on the web to…
Theatre of Death →
The show started with a big curtain with a skull of Alice in top hat, syringes, snakes, spiders and other stuff. Then suddenly we saw Alice cast his great shadow on the curtain and it fell and…
Mouse Guard:Mission Design, Thunderstorm →
This session also got improvised. Since the characters wasn’t ready to leave Gilpledge yet I needed a GM’s turn in or around Gilpledge. There aren’t really any, for the moment, relevant mice…
Aren’t iTunes and AudioScrobbler friends? →
A while ago I had some problems with AudioScrobbler crashing iTunes when I synced my iPhone. It never got ugly and I restarted iTunes and sent a report to Apple. Then the problem disappeared and…
Mouse Guard: Mission Design, The Squirrel II →
This was the Player’s Turn for the session The Squirrel, not much planned from me. The players used one Check to find and get help from Abram, a healer they met last time in Gilpledge (Dawn’s…
MG: Thunderstorm →
As the patrol sits and take it easy resting a thunder roars through the sky. They jump to their feet. It has been hot and sultry for a long time and they stare at each other and all think the…
MG: The Squirrel II →
At Gilpledge they try to find the old healer Abram who helped them last time they were in Gilpledge. Luckily he’s in town and also has some liniment and bandages ready (passed Check, Injured is…
Alice @ Göteborg →
Glad iller! Dagen började bra med Ryan Roxie (tidigare i Alices band) och Anton Körberg från Roxie 77, Conny Bloom och Andy Christell från Electric Boys och Chuck Garric och Keri Kelli från…
Theater of Death →
Nu är det snart dags, på måndag är det konsert igen. Det är ett tag sedan sist nu. Jag har varit lite besviken på att det inte varit så stort fokus på den nya tematiska skivan men ett par…
Mouse Guard: Mission Design, The Squirrel →
This was a session started in the same meeting as Next stop; Copperwood. I had to improvise a little since the players side stepped my Journey Conflict by using a Check to travel halfway in the…
Mouse Guard: Mission Design, Next stop; Copperwood →
This time I was prepared for two sessions of journeying southwards in The Territories. The players had hinted last meeting that they would like to do their journeying in two steps, to Copperwood…
The Squirrel →
When they reach the small settlement of maybe fifty mice or so it’s torn upside down, not literally but everymice is running around and is upset and some mice come running toward the patrol when…
MG: Next stop; Cooperwood →
The patrol sets out on their Journey to Gilpledge where they suppose to find information on the missing patrol of Caley. They intend to do the trip in two steps, one march down to Copperwood (a…
Mouse Guard Mission Design, Return to Lockhaven →
This session was mostly improvised since I thought they would have reached Lockhaven last session. On the other hand it was no long and hard or complicated journey. I took one obstacle I had…
MG: Return to Lockhaven →
The way to Lockhaven is short and not that hard but just outside Ivydale they has to hide for an owl and maybe Aengus less heroic but more mousey side saves them when he finds a hole to hide in….
Mouse Guard: Mission Design, Barkstone II →
During this session Dawn got convinced she had gotten the real reasons for Barkstone wanting their eventually big guard. There’s a lot of bandits around and now they even tried some kind of…
MG: Barkstone II →
Dawns sits down at a table with off duty Barkstone soldiers and tries to get into the conversation which isn’t easy to say the least. The soldiers encourage quite an hard attiude and jargon that…